Speaker: Prof. Sangmin-Michelle LEE (Kyung Hee University, Korea)
Moderator: Prof. Jewoong MOON (The University of Alabama, United States)
Curated by: APSCE Educational Gamification and Game-based Learning (EGG) SIG Date: 16 July 2025 (Wednesday) Time: 9:30-10:30 (UTC+8)
Register before 14 July 2025:
https://us06web.zoom.us/webinar/register/WN_q5KM7MRrQdqA1spJcJV_zQ
Abstract: This study investigates how college students engaged in interactive narrative creation using Al (MyGPTs), drawing inspiration from the commercial nonlinear mystery game, Her Story. In the game, the female protagonist-who is also the prime suspect-reveals her story through fragmented video clips, following Hemingway's iceberg theory of storytelling. Building upon this model, students developed their own interactive stories and visually reconstructed key scenes (e.g., murder scenes) using the digital tool ThingLink. The study addressed two primary research questions: (1) How does a game-based learning environment foster student creativity? and (2) In what ways does Al serve as a cognitive partner in the creative process? A qualitative methodology was employed, analyzing students' interactive narratives, scene reconstructions, and reflection papers. Findings indicate that the game served as a catalyst for creativity, while the Al played multiple roles-as an object, a tool, and a collaborative creator-supporting the students' narrative development and multimodal composition.
Biodata:
Sangmin-Michelle Lee is a professor in the Department of Metaverse at Kyung Hee University, Korea. She received her Ph.D. from Pennsylvania State University, USA. Her research interests include technology-enhanced learning environments, machine translation, game-based learning, and computational creativity. She has published numerous articles in peer-reviewed journals, including Computer Assisted Language Learning, ReCALL, Language Learning & Technology, BJET, and Education and Information Technologies. She is currently conducting R&D projects in technology-enhanced learning, including Al digital textbooks, explainable Al for teachers, and an Al risk management framework. She is an associate editor of Language Learning and Technology, Humanities and Social Sciences Communications, and JALT-CALL.