The main idea of creating an emulated real-world environment is to provide scenario-based learning activities based on real-life situations and contexts. The reason why we need robot and IoT-based tangible object to build such kind of learning environment is to fully utilize the different affordances of these two modalities. The role of IoT-based tangible object is to facilitate embodied learning and the role of robot is to provide human-like social interactions.
Several learning applications will be demonstrated by showing YouTube videos. Some theoretical backgrounds and the design principles/guidelines for learning activity designs will be elaborated following each of the demonstration. Lessons learned and future research directions will be shared before concluding my talk.
Dr. Nian-Shing Chen is a Chair Professor in the Institute for Research Excellence in Learning Sciences and Program of Learning Sciences at the National Taiwan Normal University, Taiwan. He received the National Outstanding Research award three times in 2008, 2011, and 2015. He is ranked in second place on the Top Authors list by article count in Computers & Education. He is ranked number 4 on the top scholar list in the educational technology field based on an article published in the British Journal of Educational Technology. Prof. Chen is ranked number 8 in Education Research in Asia based on AD Scientific Index 2022. One of his papers published in Innovations in Education and Teaching International was awarded as the top-cited article in 2010. Prof. Chen served as the Editor-in-Chief for Educational Technology & Society (ET&S) journal. He is a golden core member of IEEE, a lifelong member of ACM, and the former Chair of the IEEE Technical Committee on Learning Technology.